The basic concept is on paper quite incredibly entertaining: simplifierat ww2 naval war. It works well, extremely easy to play.
The problem is there is not anything to play! 10 total arcade-related tasks that do not take more than 15 minutes each to complete (not counting reloads). You only get a couple of points to play with and the maps are incredibly dry. There is no tactical depth but everything is to pump out the aircraft or shoot shoot with guns. It is basically Counter Strike with ships.
But do not think MultiPlayer makes things that much better? The same, boring maps and bam bam without strategy or tactics, and extremely few choices concerning devices.
The hype got this to look like the tactical "hearts of iron 2" with only naval battles. Instead we got a combination of counterstrike current content and space invaders current way of playing where you only raise some money an endless stream of fi until bombing bass that produce them. The value of the game moments are on the arcade machine level seriously.
This could have been one of the few successful ww2 game that focuses on naval battles, but eidos is not likely to have made an effort even an ounce. Gosh, it's not even skrimish fashion or mod-tools and it might have saved the game!
Not even worth buying when you see it in the sale bin, you will only get angry when after 2-4 hours have finished playing the game and start thinking about how good it could have been. Probably we will sjöslagsnördar never get a good game ... too bad for this had tremendous potential.