Thanks for sharing. That looks like a great idea, and depending on a number of factors, could definitely be a great tool as well as a "game".
There's all sorts of great possibilities of where it could go, but some things are a bit difficult. Of course, the number one difficulty would be developer time... One idea I've had for a while is a tool to help with choosing parts, ensuring everything selected should work together and such like – however that'd require real and up-to-date local prices.
Things like techniques for applying thermal paste would be tricky, because it would probably be impossible to actually simulate the proposed application. It'd need to have a range of methods for a range of CPUs (different CPUs have different die shapes, die sizes, heat sources within the die and power consumption, and therefore different results) with real-world test results – and probably repeated for multiple thermal pastes.
Airflow would also be difficult to simulate, but probably a bit easier (or at least more possible) as CFD already deals with that sort of thing. Probably far too much dev time still...
But a basic building simulator is a great idea. Add in the possibility of component failures / troubleshooting scenarios that was suggested by someone in the comments on that TechSpot article, and it'd be really great.
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